Playing Online Game Increase Aggressive Behaviour of High School Students on 4.0 Century in Papua
Source: By:Agussalim A, M. Natsir, Sisilia Teresia Rosmala Dewi, Sukatemin ., Fitria Setiawan, Anna Veronica Pont
DOI: https://doi.org/10.30564/jhp.v2i2.2584
Abstract: Introduction: Once the enormity of online games took over the attention of many teens and children so that it brought a big change. Aggressive behavior among adolescents especially high school students from year to year is increasing both in number and forms of aggressive behavior that is raised. Objectives: This study aims to determine the relationship between playing online games and aggressive behavior of high school students in Jayapura. Methods: The research method used was analytical research using cross sectional design. Study the relationship between two variables in a situation or group of objects using a simple linear regression statistical test. Result: The correlation effect of Length Playing Game Online with aggressively behavior of students in High School logistic test results obtained meaningful results where the value of p = 0, 00 <0.05. This means that there is an influence or relationship between the lengths of playing online games with the aggressive behavior of high school students. These results indicate that there is a positive relationship between the lengths of playing online games with the aggressive behavior of adolescents. This means that the old variable playing online games can be used as a trigger to predict the emergence of aggressive teenage behavior. The higher the length of playing online games, the higher the aggressive behavior of teenagers, conversely the lower the longer playing online games, the lower the aggressive behavior of teenagers. References:[1] Laili, FM. The application of Family Counseling to reduce addiction to online games for eighth grade students of SMP Negeri 21 Surabaya. Journal of BK UNESA, 2015, 5(1). [2] Lutfiwati, S. Understanding Online Game Addiction Through a Neurobiology Approach. ANFUSINA: Journal of Psychology, 2019, 1(1): 1-16. [3] Nurazmi, A., et al. The relationship of addiction to play online games on emotional regulations in adolescents. Student Online Journal (JOM) in Nursing, 2018, 5(2): 555-562. [4] Susanti, MM, et al. The relationship of addiction to play online games on smartphone (mobile online games) with children dining schools of classes 5 and 6 in sd 4 purwodadi. The shine light world ners, 2018, 3(2). [5] Ramadhani, A. The relationship between motives for playing online games and the behavior of early adolescent aggressiveness (a case study in the zerowings, candela and mutant warnet in Samarinda). Samarinda: Ilkom University e-journal Mulawarman, 2013. [6] Wahyuningsih, DL. The Intensity Relationship of Playing Online Games with Aggressive Behavior of Children in Sdit Ibnu Abbas Kebumen, 2018. Retrieved 10 February, 2019, from: http://elib.stikesmuhgombong.ac.id/851/1/DDI%20LUSI%20WAHYUNINGSIH%20%20NIM.%20A21601431.pdf [7] Jewish & Anderson, in Melani, 2009. https://www.google.com/search?q=Jewish+%26+Anderson%2C+in+Melani+2009&oq=Jewish+%26+Anderson%2C+in+Melani+2009&aqs=-chrome..69i57.1724j0j7&sourceid=chrome&ie=UTF-8. [8] Ramadani. The relationship between playing online games with social behavior and learning achievement, 2018. Retrieved 5 February 2019, from: http://digilib.unila.ac.id/30458/3/SKRIPSI%20TANPA%20BAB%20PEMBAHASAN.pdf. [9] Kurniawan, 2017. https://scholar.google.co.id/citations?user=X95qq8oAAAAJ&hl=id [10] Affandi. http://eprints.umpo.ac.id/3324/7/7.%20DAFTAR%20PUSTAKA.pdf [11] Fahruli. Research proposal for the influence of online games on children’s growth, 2015. Retrieved 5 February, 2019, from: https://www.scribd.com/doc/294094988/Proposal-Research-Influence-Game-Online-Fronting-Growth-Children [12] Arisya, A., N. Ramdhani. Relationship between the intensity of the use of dota game on gadgets with teen aggressiveness, Gadjah Mada University, 2016. [13] Alrasheed, KB, M. Aprianti. Gadget addiction and its relationship with The intelligence of adolescent emotions (a study on middle students in setiabudi district,south jakarta jakarta). Journal of Psychological Sciences, 2018, 7(2): 136-142. [14] Tiani, A. The Relationship Between Playing Online Games and Aggressive Child Behavior in Surakarta, Muhammadiyah University Surakarta, 2014. [15] Ulfa, M. The Effect of Online Game Addiction on Youth Behavior at Game Center Headquarters at Jalan Hr. Subrantas, Tampan District, Pekanbaru. Online Journal of Social and Political Sciences Faculty of Riau University Students, 2017, 4(1): 1-13. [16] Utomo, A. The Relationship Between Intensity Playing Online Games with the theme of Violence and Aggressive Behavior in Youth in Surakarta, Muhammadiyah University, Surakarta, 2014. [17] Tobing, IDL. The Relationship Between Duration and Frequency of Playing Online Games With Emotional Mental Problems in Adolescents in SMP Negeri 1 Medan 2015/2016, 2015.